Archetypal headvoices

Saturday, 31 March 2007, 0:22

My side of a convo, with a concept that I've hardly thought about for quite a while but is oddly still as true as ever.

Mutt: Hmm. I've recently been rather sick of Inain, since he isn't progressing much beyond cardboard cutout stage, but I'd like to play one of my non-major [characters].
Mutt: Or, actually, the two of my majors I hardly ever touch any more. Heh.
Mutt: I currently have three major characters (not counting Weft, who, believe it or not, was never supposed to get this popular) and out of those, Suitov's the only one I play semi-regularly.
Mutt: Uh, this is sorta complicated, but. My 'major' characters at any time loosely conform to four archetypes in my head. Thinker, jester, healer and fighter. Currently the fighter's missing, though I just realised an obvious choice for that one.
Mutt: No no no no not Weft. He doesn't fit. Bazzle is the jester - practically the archetype.
Mutt: I told you it was complicated. And veird. Heh. I've been grooming Ferrl for a bigger role in the Shade war timeline, and she's Fighter with a dash of Thinker. Not as pure as Bazzle, but even Suitov isn't that.
Mutt: It goes by attributes and personality, not the jobs they happen to do. Weft, incidentally, is... gods. On the surface monk-Weft is a sick, rather unpleasant mixture of healer and fighter.

Gets even more complicated than this. Because J/T and F/H are opposing pairs, and very roughly, if I've come up with someone who's a mixture of two opposites, they'll likely be crazy. Or, more likely, crazy characters will turn out to be mixtures of an opposing pair when I think about it, as in Weft's case.

No, this isn't a new and oh so cool personality profiling system or anything (down with Lawful Evil and Myer Briggs!1!); just a marginally interesting thing that applies to me and (as far as I know) only me.

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